References

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Epic Fail or Win? Gamifying Learning in My Classroom. (n.d.). Retrieved January 24, 2018, from https://www.edutopia.org/blog/epic-fail-win-gamifying-learning-liz-kolb

Ford, T. 10 Specific Ideas To Gamify Your Classroom -. (2017, April 24). Retrieved January 22, 2018, from https://www.teachthought.com/pedagogy/how-to-gamify-your-classroom/

Fuller, S. (n.d.). Topic: Gaming. Retrieved February 10, 2018, from https://www.statista.com/topics/1680/gaming/

Irvine, M., & Writer, N. (n.d.). Survey: Nearly every American kid plays video games. Retrieved January 24, 2018, from http://abcnews.go.com/Technology/story?id=5817835&page=1

Levin, R. (2017, July 20). A Practical Way To Apply Gamification In The Classroom. Retrieved January 24, 2018, from https://elearningindustry.com/practical-way-to-apply-gamification-in-the-classroom

M. (2016, April 20). Gamification in Education. Retrieved February 19, 2018, from https://www.youtube.com/watch?v=nYnbapB5Yl8

T. (2015, March 18). TeachHUB Video Podcast: Classroom Gamification. Retrieved January 24, 2018, from https://www.youtube.com/watch?v=uKOfnTVNk3c

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